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Thursday, April 28, 2011

Apple: We'll fix iPhone tracking 'bug'

Apple has finally broken its silence on the iPhone tracking controversy.The company explains in an FAQ, posted on its Web site this morning, that it is not stalking its iPhone customers, but is instead trying to get more accurate location information. It also admits that there is a bug in the software that is making the iPhone store too much information.

 

 

Last week, researchers discovered that the iPhone has been logging and storing location information on users for the past year. The information is stored in an unencrypted file on the iPhone and also is backed up in an unencrypted form on computers running iTunes. The data is also sent to Apple.
The fact that Apple has been storing location information on consumer devices--unencrypted and without a customers' permission--has caused an uproar in the privacy community. For a week, Apple has refused to comment on the situation. Now it's explaining its side of the story.

In the FAQ, Apple says that it is not tracking users' whereabouts. Instead it said it is logging the locations of Wi-Fi hot spots and cell phone towers that are close to the iPhone and is maintaining a database in an attempt to improve location-based services. Apple said that it cannot track individual users with the location information that is sent to the company because it is sent to Apple in an anonymous and encrypted form.

"Apple is not tracking the location of your iPhone. Apple has never done so and has no plans to ever do so," the FAQ says.

But the company did admit that it may be storing too much information about users' location. And it said it will soon fix this in a software release.

"The reason the iPhone stores so much data is a bug we uncovered and plan to fix shortly," the FAQ says. "We don't think the iPhone needs to store more than seven days of this data."

Apple also admitted that users should be able to turn off the location logging feature on their phone when they disable location services on it. But a bug in the software has also prevented this, the company said.
Iin addition to collecting information about Wi-Fi hot spots and cell towers, Apple said it has been "collecting anonymous traffic data to build a crowd-sourced traffic database with the goal of providing iPhone users an improved traffic service in the next couple of years."

And Apple admitted as well that it is providing some anonymous information about users to third-party developers to help debug their apps--and may also provide information to marketers.
"Our iAds advertising system can use location as a factor in targeting ads. Location is not shared with any third party or ad unless the user explicitly approves giving the current location to the current ad (for example, to request the ad locate the Target store nearest them)," the company says.

Apple said it plans to release a software update in the next few weeks that will
  • reduce the size of the crowd-sourced Wi-Fi hot spot and cell tower database cached on the iPhone,
  • cease backing up this cache, and
  • delete this cache entirely when the Location Services feature is turned off.
And finally, Apple says that in the next major iOS software release, the cache will also be encrypted on the iPhone.



Wednesday, April 27, 2011

Hacker Raids Sony Videogame Network



A hacker stole the names, birth dates and possibly credit-card numbers for 77 million people who play online videogames through Sony Corp.'s PlayStation console, in what could rank among the biggest data breaches in history.






Sony, whose gaming network has been offline for six days, disclosed Tuesday that an "illegal and unauthorized intrusion" between April 17 and April 19 resulted in the loss of a significant amount of personal information that could be used in identity theft.

The PlayStation Network is used by owners of the company's game machine to play against one another, chat online and watch movies streamed over the Internet. Sony warned users the intruders may have accessed billing addresses, purchase histories and account information for their children.



Fueled by fast Internet connections, online-gaming services have become global social hubs for tens of millions of people who spend hours competing and cooperating on fantasy quests, combat missions and other activities. People across the globe pay monthly fees to play online-computer games like "World of Warcraft." Most titles for the PlayStation 3 and Microsoft Corp. Xbox 360 have online components.

Sony warned members of its PlayStation Network and a related entertainment service called Qriocity to closely watch their credit card statements for unauthorized charges. It also told members to be on guard against email, telephone and postal scams aided by the lost personal information.

"While there is no evidence at this time that credit card data was taken, we cannot rule out the possibility," Sony said in a blog post.

How much is fragmentation hurting Android?

Too much -- that's the supposed takeaway from a survey of 2,700 developers conducted just two weeks ago. My interpretation is different: Not much at all, based on developer responses.

Sixty-three of respondents cited fragmentation as the major risk facing Android, while another 30 percent cited weak, early sales of tablets running Google's mobile OS. IDC conducted the survey with Appcelerator. I'm no fan of joint analyst-vendor surveys, because of conflict of interest (The obvious question is "Who paid?" for the survey). The registered symbol after Appcelerator's name is a dead giveaway about who approved the press release.
My takeaway from the top-line results differs from IDC. I don't see fragmentation as hurting Android much at all. Ninety-one percent of respondents are "very interested" in developing for iOS -- 86 percent for iPad. By comparison, 85 percent of developers are "very interested" in developing for Android and 71 percent for Android tablets. The Android numbers fell by two percent and three percent, respectively, from first quarter. Interest increased 12 percent during Q1. But as IDC notes, second quarter numbers are "technically within standard deviations."
These are huge numbers by any reasonable measure -- ninety-one percent to 85 percent and 86 percent to 71 percent. That 7 out of 10 developers are interested in Android tablets, when only one Honeycomb model is shipping (Motorola XOOM), demonstrates remarkably strong interest in Google's mobile OS. Given the smaller market opportunity and developer concerns about fragmentation, the number is remarkably high.
IDC's presentation of other numbers is very misleading. In context of that 71 percent, the analyst firm asserts that only 52 percent of developers are "very interested" in the Samsung Galaxy Tab, 44 percent in the Motorola XOOM and 31 percent in the HTC Flyer. "In short, the promise of an Android tablet is appealing, but the reality of currently, or soon-to-be, shipping devices is disappointing to developers," according to IDC.
"Disappointing to developers" is a huge inference to make based on interest in specific devices. There are two obvious flaws with the reasoning:
1. Developers' interest in specific devices doesn't mean "disappointing" interest in the platform. IDC already presents data that developers are very interested in Android and tablets running the OS.
2. Lower interest in specific devices compared to iPad or the Android platform shows nothing. It's like comparing developer interest in Dell, HP or Lenovo PCs with Macs. No one does that, recognizing the underlaying platform as being more important, so the comparisons are Windows PCs to Macs. Likewise, these Android tablets should be lumped together when comparing to iPad. There, "very interested is 86 percent to 71 percent, both relatively high.
"Android remains an exceptionally strong OS but the cumulative effect of unresolved issues with the Android ecosystem is taking a toll on developers," Scott Ellison, IDC's vice president of Mobile & Connected Consumer Platforms, says in a statement.
I reach a much different conclusion about what the data really means. Android is doing exceptionally well in the face of hardships. Meanwhile, IDC doesn't answer the more important question of "Why?" Why are developers so hot for iOS? Given iPad's huge popularity, why aren't even more developers "very interested?" Why are so many developers still "very interested" in Android, when they express concerns about fragmentation? Why are more developers interested in Galaxy Tab when XOOM ships with the most advanced Android version available?
There are other problems with the data -- at least as presented. Windows Phone 7 pushed ahead of Research in Motion's BlackBerry OS for developer interest (after declines of interest in both operating systems). OK, so exactly what is IDC measuring -- interest in tablets or mobile platforms? Because they can't be both as presented. Windows Phone 7 isn't available on tablets, and IDC has two classifications: Media tablets running so-called lightweight operating systems like Android and iOS and tablet PCs running full OSes like Windows. So platforms and device classifications are divided, which the survey doesn't seem to have properly address.
So let me ask you. If you're a mobile developer for any of these platforms, please tell the class where is the best opportunity for you? What platforms are you developing for and why? Please answer in comments.

Microsoft certifications get more expensive


On the first of July, it is going to take a little bit more cash to become Microsoft Certified Professional in specific areas.
According to an announcement from Microsoft, the retail price of mid-range Microsoft Certification exams will increase worldwide. The exams slated for a price increase are: Microsoft Certified Technology Specialist (MCTS), Microsoft Certified IT Professional (MCITP), Microsoft Certified Professional Developer (MCPD), Microsoft Certified Desktop Support Technician (MCDST), Microsoft Certified Systems Administrator (MCSA), Microsoft Certified Systems Engineer (MCSE), Microsoft Certified Application Developer (MCAD), Microsoft Certified Solution Developer (MCSD), and Microsoft Certified Database Administrator (MCDBA).
Meanwhile, the Microsoft Certified Master (MCM), Microsoft Certified Architect (MCA), Microsoft Technology Associate (MTA), and Microsoft Office Specialist (MOS) exams are expected to remain the same.
"This change reflects the significant value that our certifications provide to our customers and our continual investment in new and enhanced Microsoft Certifications and other program improvements," the company said on Microsoft Learning.
Microsoft has posted a Silverlight-based pricing tool calculator (click here) to determine the price increase based upon test type and world region.
For example, current high school or university students in the United States pay $60 for a Microsoft Certification exam. After July first, this will cost $83, representing a 22% increase. For non-students it goes from $125 to $150, or an even 20% increase. The increases differ by region.
Microsoft says the new fees will let the company improve testing flexibility and security in various ways and develop new certification tiers.